From left: Thomas, Chris, John, Laura, and Claire |
Thomas Was Alone title screen |
As far as gameplay goes, Thomas Was Alone is at first, almost unsatifyingly simplistic. With just movement keys and a jump button, the game feels like a very well-made flash game. However, as the game goes on and the player takes control of multiple characters with different mechanics and traits, the game becomes more and more complicated, with some levels taking up to 3 minutes to complete. The game's level design is nothing short of genius and with every new challenge, I was forced to wait a bit and think of how best to approach each platform. The levels also contributed in a symbolic way to the story behind the game; as the characters grew closer together, the levels forced them to find a way to find themselves again.
Claire (blue block) faces some existential issues |
An example of the directional lighting effect |
I really cannot detract from this masterpiece of a game, and am honestly impressed at how well-constructed and thought out this game was. Upon first seeing screenshots of the game, I was afraid of another precocious puzzle platformer that milked rehashed mechanics and that stale dystopian atmosphere so popular in modern games. If I could take anything away from this game, it was that the controls were sometimes a little iffy for the task at hand. Though there were multiple checkpoints around complicated levels, landing Chris on top a tiny platform can be slightly frustrating. Additionally, Thomas Was Alone also suffers from a low-replayability value. No fault of its own, the game's puzzle platforming genre cuts away at its own worth.
Thomas discovering the internet for the first time |
Thomas Was Alone was probably the most touching video game I have played. Never have I experienced a suite of characters that were so immediately relateable, and so human as well. When the first casualty occurs to the small band of friends that had formed in such a hostile place, the loss legitimately affected me, and knowing the game would go on without said character made the game that much difficult. Multiple times during the game I felt goosebumps riding up my arms and my eyes tearing up, simply at how masterfully the narrating was done. Granted the gameplay wasn't at all anything to write home about, the story behind newborn AI struggling to make sense of their surroundings and their social interactions was just a priceless and unforgettable experience.
Claire saves the day, yet again |
Get it here! Demo is free
I'm still playing hardcore on the last indie you recommended, will definitely try this one out too!
ReplyDeleteAs a huge indie games fan, I'll give this a try! Thanks man
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